![]() ![]() We’ll try to approach the subject critically and focus on cutting-edge developments at the margins of the mainstream game industry. * Being passionate about game might help but please keep in mind this is not a class for sharing our love for video games or video game culture. * Discuss their interactive works in the context of new media art and/or in relation with mainstream cultural production. * Critically analyze the mechanics of games including its ideological and cultural underpinnings. * Create playable games or prototypes with innovative gameplays or expressive/political value. Upon completion of the course students will (hopefully) be able to: ![]() This installment of Experimental Game Design does not require any substantial coding experience but all students will be required to tackle some programming and produce visual content. The class involves frontal lectures, design exercises and in-depth analysis of works from the digital arts and the independent gaming world. The emphasis is on the complex relationship between storytelling and games: from point-and-click graphic adventure games to AI-driven interactive narratives. Carnegie Mellon University – School of ArtĮmail address: paolop andrew cmu eduĪ hands-on game design course focused on innovative and expressive forms of gameplay. ![]()
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